Montag, 15. Februar 2016

Eclipse

For our 5th semester project I was mainly responsible for the character. This Shaman was first concepted by a team member. I sculpted the high poly model in Zbrush and worked out the low poly in 3DS Max. For the first time I've worked with Substacne Painter to make the materials. 
Our 3 min animation short is realized and rendered in the Unreal Engine 4 


Here are some more 3D-objects I did for the Project:






Shot from the final film, rendered in UE4

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