Dienstag, 10. Februar 2015

Hand painted textures/assets

Today I show you some new assets and textures I did for a recent project I'm working on with a friend at the moment. I made the low poly model of the cactus and the sarcophagus in 3ds Max first. Then I sculpted more details into the models and then polypainted them.


Here are the hand painted tileable textures:




Sonntag, 1. Februar 2015

Global Game Jam 2015



Last weekend I had the opportunity to participate to the Global Game Jam 2015 at the H-da. Together with great people we managed to create a game within the time frame of 48 hours.
We worked with the Unreal Engine 4 and had a great time :)
my team members were: René Bulla, Rohan Yang, Tim Ri, Tom Nietfeld, Nicholas Nickel

Check out the result here: (just klick the alternative upload link to download the game)


My contribution for this jam were among other tasks these 3d assets: