Freitag, 4. September 2015

"Toothfairy"


A sword I've created in the last couple of days. The Sword collects the teeth of it's victims to upgrade its power. Beware of the "Toothfairy"!

3D-View of the model here:




Samstag, 28. März 2015

Explore

I'm playing around in the Unreal 4 Engine, implementing self made assets and script a little bit so that the player can interact with certain objects.

All materials, textures and assets are self made.

When you hold the crystal next to the hole in the door, it will snap.

Dienstag, 10. Februar 2015

Hand painted textures/assets

Today I show you some new assets and textures I did for a recent project I'm working on with a friend at the moment. I made the low poly model of the cactus and the sarcophagus in 3ds Max first. Then I sculpted more details into the models and then polypainted them.


Here are the hand painted tileable textures:




Sonntag, 1. Februar 2015

Global Game Jam 2015



Last weekend I had the opportunity to participate to the Global Game Jam 2015 at the H-da. Together with great people we managed to create a game within the time frame of 48 hours.
We worked with the Unreal Engine 4 and had a great time :)
my team members were: René Bulla, Rohan Yang, Tim Ri, Tom Nietfeld, Nicholas Nickel

Check out the result here: (just klick the alternative upload link to download the game)


My contribution for this jam were among other tasks these 3d assets:

Montag, 26. Januar 2015

Environment Concepts

These environment concepts are a little more clean and I added some values and color make them pop out a little more. The setting is a old western mine.





Samstag, 10. Januar 2015

Environment Shots

I started the new year with some environment concepts. It was time to use those Delta Markers I've bought some time ago. It was really fun to do these and they took me between 15-25 min each.