Samstag, 20. Dezember 2014

Sonntag, 14. Dezember 2014

Environment Assets

Here are some of the first sketches for environment assets for the project. Since the levels will be randomly generated, it's a hard task to design not too generic looking assets.






Freitag, 5. Dezember 2014

Melee enemy: The Candy Crusher

Concept of the melee enemy of our project. This guy is a walking fortress with a lot of health points and a good damage output but he is slow.


This is the process I've been going through. It started with a first idea and by continuously getting input and feedback, I've changed different parts of the design to come to the final piece.