Dienstag, 16. Februar 2016

RumRage

A fellow student and I were working on a game-project called RumRage during our last semester. I've had the chance to make a lot of  3D-Assets:






Final look of the game




Montag, 15. Februar 2016

Eclipse

For our 5th semester project I was mainly responsible for the character. This Shaman was first concepted by a team member. I sculpted the high poly model in Zbrush and worked out the low poly in 3DS Max. For the first time I've worked with Substacne Painter to make the materials. 
Our 3 min animation short is realized and rendered in the Unreal Engine 4 


Here are some more 3D-objects I did for the Project:






Shot from the final film, rendered in UE4