Montag, 20. Oktober 2014

Creature Design 01

So here are the first concepts for creature design for our new semester project.
We plan to build a rogue-like, randomly generated game experience within the next 3 months.


some ideas of the first enemy that will encounter the player in the very beginning
Batiaclarus: half fish half robot, swings his laser shooting lantern on his forehead. You better do not underestimate this  clumsy looking fellow.



I also tried something really different. Those overgrown human mutants for example.

the color codes should symbol different enemy types like ranged or melee attackers.

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