So here are the first concepts for creature design for our new semester project.
We plan to build a rogue-like, randomly generated game experience within the next 3 months.
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some ideas of the first enemy that will encounter the player in the very beginning |
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Batiaclarus: half fish half robot, swings his laser shooting lantern on his forehead. You better do not underestimate this clumsy looking fellow. |
I also tried something really different. Those overgrown human mutants for example.
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the color codes should symbol different enemy types like ranged or melee attackers. |
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