Today I show you some new assets and textures I did for a recent project I'm working on with a friend at the moment. I made the low poly model of the cactus and the sarcophagus in 3ds Max first. Then I sculpted more details into the models and then polypainted them.
Last weekend I had the opportunity to participate to the Global Game Jam 2015 at the H-da. Together with great people we managed to create a game within the time frame of 48 hours.
We worked with the Unreal Engine 4 and had a great time :)
my team members were: René Bulla, Rohan Yang, Tim Ri, Tom Nietfeld, Nicholas Nickel
Check out the result here: (just klick the alternative upload link to download the game)
These environment concepts are a little more clean and I added some values and color make them pop out a little more. The setting is a old western mine.
I started the new year with some environment concepts. It was time to use those Delta Markers I've bought some time ago. It was really fun to do these and they took me between 15-25 min each.