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environment shot |
Samstag, 20. Dezember 2014
Sonntag, 14. Dezember 2014
Environment Assets
Here are some of the first sketches for environment assets for the project. Since the levels will be randomly generated, it's a hard task to design not too generic looking assets.
Freitag, 5. Dezember 2014
Melee enemy: The Candy Crusher
Concept of the melee enemy of our project. This guy is a walking fortress with a lot of health points and a good damage output but he is slow.
This is the process I've been going through. It started with a first idea and by continuously getting input and feedback, I've changed different parts of the design to come to the final piece.
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