I redesigned the Kamikaze enemy. It has a power battery on its back and two power nodes on its tummy. It will plug-in into machines or creatures to provide energy for them. If you come near the Energy Kamikaze, it will try to charge you but on finding out you're not a machine it can charge, it will explode instead...
See the finished 3D Model done by René Bulla on his site: http://renebulla.blogspot.de
Mittwoch, 26. November 2014
Dienstag, 18. November 2014
Stationary Enemy
Well here is a stationary enemy design concept . I've spend a lot of time in sketching different ideas and talking about them with my team mate. Finally I've come up with this version.
It will attack the player on distance with the mini gun on its head but can also deal a lot of damage in melee combat by biting the player.
Since the concept of the stationary enemy got a little bit too overloaded with details and has too much different functions, I've tried to give it one simpler function. It's now only attacking the player with melee attacks and is not able to shoot.
It will attack the player on distance with the mini gun on its head but can also deal a lot of damage in melee combat by biting the player.
Since the concept of the stationary enemy got a little bit too overloaded with details and has too much different functions, I've tried to give it one simpler function. It's now only attacking the player with melee attacks and is not able to shoot.
Montag, 17. November 2014
Material studies
To get better in digitally rendering out all kinds of different materials I've done some animal skin studies. I've participated to the "all other Monday exercises" from the concept art site cgcookie.com
The line drawings were given and I had to render them out with use of photo references.
Here's the resulting picture:
The line drawings were given and I had to render them out with use of photo references.
Here's the resulting picture:
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This helped me a lot in getting better in rendering out all kinds of different materials |
Freitag, 14. November 2014
Dull Giant
Mittwoch, 5. November 2014
Protagonist Paperboy
Here are the first Concepts for our main protagonist, the guy you are going to play in our game. We decided to take the very left one. I will upload a finished and polished version of him soon.
The next step was the designing process of the mechanical arm of the character. I've tried out a lot of different forms and we decided to use a clean and easy readable design.
And here is the nearly finished main character. Now only the melee and the ranged weapon mode of the mechanical arm have to be designed.
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He will get a robotic arm in the finished concept. |
The next step was the designing process of the mechanical arm of the character. I've tried out a lot of different forms and we decided to use a clean and easy readable design.
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And here is the nearly finished main character. Now only the melee and the ranged weapon mode of the mechanical arm have to be designed.
Montag, 3. November 2014
Material Studies
I've made some material studies for training. We want to create a painterly-styled design in our game-project.
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