Here are some screenshots from our 6th Semester project at the h-da which we created as a team of two people (René Bulla, Nikolai Haidl) in between other projects and with some help of two sound guys.
We have developed the environment under following premise:
"The player time traveled into the near future to find out within the level design, that people stopped working in that world because robots overtook the jobs.
The unemployed people started to just stay inside virtual Reality boxes and stopped being aware of the surrounding reality"
We had following goals for the project:
- Developing a modular workflow to be able to work efficiently in a small team without sacrificing quality and without relying on downloaded content:
• creating usable sets to quickly build up levels
• creating and using modular shaders to break up the repetitive look of modularity
- going the risky way by trying new software and tools:
• creating realistic Materials and Textures in Substance Painter/Designer
• setting up and using version control for the first time (Perforce)
- learning how to build a whole city with accessible houses in a small team and a short time frame of 3 months
For our 5th semester project I was mainly responsible for the character. This Shaman was first concepted by a team member. I sculpted the high poly model in Zbrush and worked out the low poly in 3DS Max. For the first time I've worked with Substacne Painter to make the materials.
Our 3 min animation short is realized and rendered in the Unreal Engine 4
Here are some more 3D-objects I did for the Project:
Today I show you some new assets and textures I did for a recent project I'm working on with a friend at the moment. I made the low poly model of the cactus and the sarcophagus in 3ds Max first. Then I sculpted more details into the models and then polypainted them.
Last weekend I had the opportunity to participate to the Global Game Jam 2015 at the H-da. Together with great people we managed to create a game within the time frame of 48 hours.
We worked with the Unreal Engine 4 and had a great time :)
my team members were: René Bulla, Rohan Yang, Tim Ri, Tom Nietfeld, Nicholas Nickel
Check out the result here: (just klick the alternative upload link to download the game)
These environment concepts are a little more clean and I added some values and color make them pop out a little more. The setting is a old western mine.
I started the new year with some environment concepts. It was time to use those Delta Markers I've bought some time ago. It was really fun to do these and they took me between 15-25 min each.